• NightOwl@lemmy.one
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    1 year ago

    The fediverse is something I’m excited for and it’s still in it’s infancy so it’ll be intersting to see how it plays out as it starts getting more polished and user friendly.

    Despite the doom and gloom of AI I think it’s been really cool, and one area I’ve seen it help is for my relatives where instead of me having to solve basic tech issues AI has helped. When it develops into a full on companion that will do things it asks them to I’ll be bothered less and less.

    • Fester@lemm.ee
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      1 year ago

      It’s frustrating to see peoples’ imaginations run wild with AI. They’re not building “sentient” machines. There will never be machines that are sentient in anything other than appearance, and we’re notoriously easy to fool in that way.

      My favorite way to describe AI that I’ve heard is “applied statistics.” It’s basically just processing huge amounts of data, very fast, simultaneously, and then presenting conclusions that are usually very likely.

      Yes, it will be used to make weapons that are horrifically efficient, but likewise it will be used to make defenses that are equally efficient.

      I think the good will ultimately outweigh the bad. Hopefully by a long shot.

      • crazystuff@discuss.online
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        1 year ago

        LLMs are spontaneously developing theory of mind and nobody knows why or how, meaning that now ChatGPT and the like are able to consider what the user is thinking, opening some avenues for actual manipulation. GPT-4 can solve 95% of ToM tasks that a 7-year-old could.

        Source: https://arxiv.org/abs/2302.02083

    • elkaki@lemmy.dbzer0.com
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      1 year ago

      For me I have been having fun testing novel ai and trying tk play pseudo rpg adventures alone, I will probably never share anything but it has been really fun to try AI as a single player experience.

      • NightOwl@lemmy.one
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        1 year ago

        I watched this AI npc in Skyrim and the level of interactivity it brought is amazing. So often in games characters quickly run out of lines, and feel like dead mannequins in open world games. Having a game world where there are lasting consequences because NPCs remember what you did is going to be cool. As opposed the same lines being recycled over and over.