MADISON, Wis. — Long time gamer Brett Hansen announced today that games were better before he managed to finally figure out their blatant political themes,…
Eh, politics in Civ was never its strongest suit. Civ2 and 3 allowed you to choose a government type, so they were “more political” in that regard, with different govts having different bonuses and levels of corruption. I recall Civ2 having Fundamentalism, which halved scientific output but completely eliminated unhappy citizens. I also remember Civ2 having pollution piling up once you reach the Industrial era and global warming affecting the entire map after a while, something I think was dropped on Civ3 and onwards.
Civ5 has those cultural unlocks (Mercantilism, Industrialism, Liberty, etc) that serve a similar purpose, with Fascism giving big bonuses to military. I don’t remember whether dealing with civs following different govt ideologies would give you penalties, but being a military expansionist always hurt your relations.
Eh, politics in Civ was never its strongest suit. Civ2 and 3 allowed you to choose a government type, so they were “more political” in that regard, with different govts having different bonuses and levels of corruption. I recall Civ2 having Fundamentalism, which halved scientific output but completely eliminated unhappy citizens. I also remember Civ2 having pollution piling up once you reach the Industrial era and global warming affecting the entire map after a while, something I think was dropped on Civ3 and onwards.
Civ5 has those cultural unlocks (Mercantilism, Industrialism, Liberty, etc) that serve a similar purpose, with Fascism giving big bonuses to military. I don’t remember whether dealing with civs following different govt ideologies would give you penalties, but being a military expansionist always hurt your relations.