Elden Ring DLC named Shadow of the Erdtree is finally out and it's pretty dope. Of course, it's naturally harder than the base game which shouldn't be a surp...
The developers of the game have a clear vision of how they want their game to be difficulty-wise and I don’t think sticking to that is a problem, it’s their intended way of experiencing the game and making sure everyone, regardless of anything, are in the same playing field, difficulty options are not necessarily about accessibility, it depends entirely on the intention of the developers.
There’s a lot of other options you can have on your game for people with all sorts of needs and necessities, just look at recent Sony games for example, and From Software sucks on that front, they desperately need to put more accessibility options for those that need it.
Judging from even the g*mer places A LOT of people who would like to play have problem with the difficulty level.
If you’re talking about Elden Ring/Souls games specifically, I’m gonna be honest, this whole reputation of them being this “difficult, brutal, unrelenting, unforgiving” games is mostly wrong. It’s mostly just a different type of gameplay loop than other type of games. And yeah, it can be difficult depending on a lot of factors like the level of familiarity someone has with playing games, more specifically 3D games, or someone’s tolerances, preferences and mood. There are things in these games that are made to be difficult, like a specific area or boss, but it’s not nearly as close to what people make it seem to be, it’s just different from other types of games.
I think a good dev should be able to make an easy mode that is as challenging for less experienced players as the normal or hard mode is for more experienced players
I’m sure they are able to, but it’s not the type of game they want to do. Instead they prefer to give tools for players to make their experience easier or harder, like, in Elden Ring, you can summon spirits, play co-op and use other stuff like magic, craft consumable buffs and throwing items to make the game easier for you. Everyone is facing the same challenge, but the tools they choose to use will make it easier or harder to tackle any giving situation.
Maybe you’re right about Elden Ring, I don’t know how hard it is or anything because I’ve never played it. But I don’t think that everyone is facing the same challenge. People who don’t play this type of game often are facing a bigger challenge than people who do. I think it’s sensible to have different difficulty levels to mitigate the difference in experience. If the developer doesn’t want to, of course that’s their decision, but I don’t think that that decision is unassailable.
Yeah everyone is gonna have a different degree of challenge because of their own familiarity and skill level, I meant more that it is the exact same game at the exact same difficulty setting for everyone. FromSoftware games rely a lot on overcoming challenges and the feeling that comes with that.
Knowing everyone else have the same settings across the board and struggle some way or another justifies their design choice in my eyes. It is very efficient in making you feel like you are truly getting better, progressing and that you are overcoming impossible walls.
The developers of the game have a clear vision of how they want their game to be difficulty-wise and I don’t think sticking to that is a problem, it’s their intended way of experiencing the game and making sure everyone, regardless of anything, are in the same playing field, difficulty options are not necessarily about accessibility, it depends entirely on the intention of the developers.
There’s a lot of other options you can have on your game for people with all sorts of needs and necessities, just look at recent Sony games for example, and From Software sucks on that front, they desperately need to put more accessibility options for those that need it.
If you’re talking about Elden Ring/Souls games specifically, I’m gonna be honest, this whole reputation of them being this “difficult, brutal, unrelenting, unforgiving” games is mostly wrong. It’s mostly just a different type of gameplay loop than other type of games. And yeah, it can be difficult depending on a lot of factors like the level of familiarity someone has with playing games, more specifically 3D games, or someone’s tolerances, preferences and mood. There are things in these games that are made to be difficult, like a specific area or boss, but it’s not nearly as close to what people make it seem to be, it’s just different from other types of games.
I think a good dev should be able to make an easy mode that is as challenging for less experienced players as the normal or hard mode is for more experienced players
I’m sure they are able to, but it’s not the type of game they want to do. Instead they prefer to give tools for players to make their experience easier or harder, like, in Elden Ring, you can summon spirits, play co-op and use other stuff like magic, craft consumable buffs and throwing items to make the game easier for you. Everyone is facing the same challenge, but the tools they choose to use will make it easier or harder to tackle any giving situation.
Maybe you’re right about Elden Ring, I don’t know how hard it is or anything because I’ve never played it. But I don’t think that everyone is facing the same challenge. People who don’t play this type of game often are facing a bigger challenge than people who do. I think it’s sensible to have different difficulty levels to mitigate the difference in experience. If the developer doesn’t want to, of course that’s their decision, but I don’t think that that decision is unassailable.
Yeah everyone is gonna have a different degree of challenge because of their own familiarity and skill level, I meant more that it is the exact same game at the exact same difficulty setting for everyone. FromSoftware games rely a lot on overcoming challenges and the feeling that comes with that.
Knowing everyone else have the same settings across the board and struggle some way or another justifies their design choice in my eyes. It is very efficient in making you feel like you are truly getting better, progressing and that you are overcoming impossible walls.